Chat'n'Roll

Location-based Chat App

Media & Entertainment Technologies
Non Active, Sep 2020 ceased to operate

Company Overview

Snapshot

Founded in January 2019 by Rachel Tkacz and Efraim Tkacz, Chat'n'Roll operated with 1–10 employees. The company ceased operations in September 2020.

Business overview

Chat'n'Roll developed a location-based chat application designed to facilitate communication between individuals in the same physical location without requiring registration. The platform aimed to provide a user-friendly and secure environment for sharing moments, meeting new people, and fostering social connections. Users could adjust their anonymity levels and engage in private conversations. The app served as a social icebreaker and a practical tool for day-to-day needs, such as asking for directions or borrowing items. It operated within the Media & Entertainment Technologies sector, focusing on mobile platforms and geolocation technology for consumers, particularly targeting demographics like teenagers and young adults.

Strategic signal

In May 2019, Chat'n'Roll launched its social application, aiming to break the ice between people sharing an event or location. This launch signaled the company's entry into the social media market with a focus on real-world interactions, leveraging location-based technology to create spontaneous connections.

Company Intelligence Q&A

What is Chat'n'Roll's primary offering?
Chat'n'Roll developed a location-based chat application that allows people in the same physical location to communicate via text message without requiring registration.
When was Chat'n'Roll founded?
Chat'n'Roll was founded in January 2019.
Who are the founders of Chat'n'Roll?
Rachel Tkacz and Efraim Tkacz are the co-founders of Chat'n'Roll.
What is the operational status of Chat'n'Roll?
Chat'n'Roll ceased to operate in September 2020.
What was a key feature of the Chat'n'Roll application?
The application allowed users to set their desired anonymity level and engage in private conversations with other users in their vicinity.