Chatpetz

Interactive Smart Toys

Media & Entertainment Technologies
Non Active, Jan 2016

Company Overview

Snapshot

Founded in January 2010 by Ilan Laor, Chatpetz operates with 1–10 employees. The company develops interactive smart toys designed to engage children. In October 2014, Chatpetz announced its interactive toys, which respond to various voice sources, were making their way to Indiegogo.

Business overview

Chatpetz, developed by Toytoytoy Ltd, specializes in interactive smart toys within the Media & Entertainment Technologies sector. The company's core product is a family of interactive dolls, known as Smart Chatpetz, which are designed to respond to any voice source, including TV and movies. These toys aim to ignite children's imaginations and foster global interaction within a virtual world, serving the consumer market, specifically children, with a focus on digital content engagement and entertainment.

Strategic signal

In October 2014, Chatpetz garnered media attention for its interactive smart toys, which were highlighted for their ability to engage children through smartphone interaction and voice recognition. This signals the company's early efforts to introduce innovative toy concepts that leverage mobile technology and interactive features, aiming to capture market share in the evolving digital entertainment landscape for children.

Company Intelligence Q&A

What is Chatpetz's primary offering?
Chatpetz offers a family of interactive dolls, known as Smart Chatpetz, that respond to various voice sources, including TV and movies, designed to engage children.
When was Chatpetz founded?
Chatpetz was founded in January 2010.
Who is the founder of Chatpetz?
Ilan Laor is the Co-Founder & CEO of Chatpetz.
What was a key product announcement for Chatpetz?
In October 2014, Chatpetz announced that its interactive toys were making their way to Indiegogo, highlighting their ability to interact with smartphones to engage children.
In which sector does Chatpetz primarily operate?
Chatpetz operates primarily in the Media & Entertainment Technologies sector, focusing on digital content engagement and entertainment for children.