Company Overview
Snapshot
Founded in November 2018 by Omri Ruvio and Guy Ruvio, CyberGames operates with 1–10 employees. The company announced its alpha launch in June 2020, marking a key development in its product lifecycle.
Business overview
CyberGames develops a gamified, community-focused cybersecurity education platform. The company aims to lower entry barriers to the cybersecurity field by offering an immersive, accessible, and engaging environment for users to acquire practical knowledge of real cyber tools and scenarios. It operates within the Education & Knowledge Technologies and Cyber Security sectors, targeting markets with B2B2C, B2B, B2G, and B2C business models.
Strategic signal
In June 2020, CyberGames announced the alpha launch of its gamified cybersecurity education platform. This milestone indicated the company's progression from development to initial product availability, signaling its readiness to engage early users and gather feedback for further refinement in the competitive cybersecurity training market.
Company Intelligence Q&A
- What is CyberGames' primary offering?
- CyberGames provides a gamified, community-focused cybersecurity education platform designed to make learning about real cyber tools and scenarios immersive and approachable.
- When was CyberGames founded and by whom?
- CyberGames was founded in November 2018 by Omri Ruvio and Guy Ruvio.
- What is the current operational status of CyberGames?
- CyberGames is currently non-active, having ceased operations in November 2022.
- When did CyberGames announce its alpha launch?
- CyberGames announced the alpha launch of its platform in June 2020, as reported by PR Newswire.
- What business models does CyberGames utilize?
- CyberGames employs B2B2C, B2B, B2G, and B2C business models to deliver its cybersecurity education platform.