CyberGames

Gamified Cybersecurity Education Platform

Education & Knowledge Technologies
Non Active, Nov 2022 ceased to operate
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Company Overview

Snapshot

Founded in November 2018 by Omri Ruvio and Guy Ruvio, CyberGames operates with 1–10 employees. The company announced its Alpha Launch in June 2020.

Business overview

CyberGames develops a gamified, community-focused cybersecurity education platform. The company's core technology provides an immersive and approachable environment for users to gain practical knowledge of real cyber tools and scenarios, aiming to remove entry barriers to the cybersecurity field. CyberGames operates in the Education & Knowledge Technologies sector, with applications in Cyber Security, and targets markets including B2B2C, B2B, B2G, and B2C.

Strategic signal

In June 2020, CyberGames announced the Alpha Launch of its gamified cybersecurity education platform. This milestone indicated the company's progression from development to initial product availability, signaling to investors a tangible step towards market entry and user engagement in the cybersecurity education space.

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Company Intelligence Q&A

What is CyberGames' primary focus?
CyberGames focuses on providing a gamified, community-focused cybersecurity education platform designed to make learning about cyber tools and scenarios immersive and accessible.
When was CyberGames founded?
CyberGames was founded in November 2018 by Omri Ruvio and Guy Ruvio.
What is the current status of CyberGames?
CyberGames is currently non-active and ceased to operate in November 2022.
What significant product development did CyberGames announce?
In June 2020, CyberGames announced the alpha launch of its platform, marking a key step in bringing its gamified cybersecurity education to users.
Which markets did CyberGames target?
CyberGames targeted the Media & Entertainment and Gaming Industry markets with its cybersecurity education platform.
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