CyberGames
Gamified Cybersecurity Education Platform
Company Overview
Snapshot
Founded in November 2018 by Omri Ruvio and Guy Ruvio, CyberGames operates with 1–10 employees. The company announced its Alpha Launch in June 2020.
Business overview
CyberGames develops a gamified, community-focused cybersecurity education platform. The company's core technology provides an immersive and approachable environment for users to gain practical knowledge of real cyber tools and scenarios, aiming to remove entry barriers to the cybersecurity field. CyberGames operates in the Education & Knowledge Technologies sector, with applications in Cyber Security, and targets markets including B2B2C, B2B, B2G, and B2C.
Strategic signal
In June 2020, CyberGames announced the Alpha Launch of its gamified cybersecurity education platform. This milestone indicated the company's progression from development to initial product availability, signaling to investors a tangible step towards market entry and user engagement in the cybersecurity education space.
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- When was CyberGames founded?
- CyberGames was founded in November 2018 by Omri Ruvio and Guy Ruvio.
- What is the primary focus of CyberGames?
- CyberGames focuses on providing a gamified, community-focused cybersecurity education platform designed to make learning about cyber tools and scenarios immersive and approachable.
- What significant product milestone did CyberGames achieve?
- In June 2020, CyberGames announced the Alpha Launch of its gamified cybersecurity education platform, marking a significant step from development to initial product availability and user engagement.
- What is the current operational status of CyberGames?
- CyberGames is currently non-active, having ceased to operate in November 2022.
- Who are the founders of CyberGames?
- CyberGames was founded by Omri Ruvio, who also serves as CEO, and Guy Ruvio.