Company Overview
Snapshot
Founded in August 2024 by Izhar Biran and Ran Shahar, Do Not Disturb Games operates with 1–10 employees. The company is currently in a closed beta phase for its competitive mobile game, Crucible of Ascension, and is actively seeking $850K to scale development and user acquisition.
Business overview
Do Not Disturb Games is a game development studio focused on creating competitive mobile games within the Media & Entertainment Technologies sector. Their core product, Crucible of Ascension, is a mobile esports game designed for mid-core adult players, combining arena-style combat with deck-building mechanics. The company targets an underserved segment of players seeking strategic, toxicity-free gameplay in short five-minute sessions, aiming to capture a share of the estimated $4 billion hybrid Arena/Deck-building market.
Company Intelligence Q&A
- When was Do Not Disturb Games founded?
- Do Not Disturb Games was founded in August 2024.
- Who are the founders of Do Not Disturb Games?
- The company was founded by Izhar Biran and Ran Shahar.
- What is the primary product of Do Not Disturb Games?
- The primary product of Do Not Disturb Games is Crucible of Ascension, a competitive mobile game that combines arena-style combat with deck-building mechanics for mid-core adult players.
- What market segment does Do Not Disturb Games target?
- Do Not Disturb Games targets time-constrained mid-core adult players who are seeking strategic, toxicity-free competitive mobile games without extensive time investment.
- What is the current development stage of Crucible of Ascension?
- Crucible of Ascension is currently in a closed beta phase.