Do Not Disturb Games

Mobile Games Studio Developing High Growth Esports Game

Media & Entertainment Technologies
Private

Company Overview

Snapshot

Founded in August 2024 by Izhar Biran and Ran Shahar, Do Not Disturb Games operates with 1–10 employees. The company is currently in a closed beta phase for its competitive mobile game, Crucible of Ascension, and is actively seeking $850K to scale development and user acquisition.

Business overview

Do Not Disturb Games is a game development studio focused on creating competitive mobile games within the Media & Entertainment Technologies sector. Their core product, Crucible of Ascension, is a mobile esports game designed for mid-core adult players, combining arena-style combat with deck-building mechanics. The company targets an underserved segment of players seeking strategic, toxicity-free gameplay in short five-minute sessions, aiming to capture a share of the estimated $4 billion hybrid Arena/Deck-building market.

Company Intelligence Q&A

When was Do Not Disturb Games founded?
Do Not Disturb Games was founded in August 2024.
Who are the founders of Do Not Disturb Games?
The company was founded by Izhar Biran and Ran Shahar.
What is the primary product of Do Not Disturb Games?
The primary product of Do Not Disturb Games is Crucible of Ascension, a competitive mobile game that combines arena-style combat with deck-building mechanics for mid-core adult players.
What market segment does Do Not Disturb Games target?
Do Not Disturb Games targets time-constrained mid-core adult players who are seeking strategic, toxicity-free competitive mobile games without extensive time investment.
What is the current development stage of Crucible of Ascension?
Crucible of Ascension is currently in a closed beta phase.