eGamer

Gaming Monetization Platform

Media & Entertainment Technologies
Non Active, Feb 2020 ceased to operate
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Company Overview

Snapshot

Founded in May 2018, eGamer operates with 1–10 employees. The company has raised $150,000 across one funding round from two investors. In April 2019, eGamer received funding from Intel Capital and Overwolf.

Business overview

eGamer develops a web-platform that enables non-professional gamers to participate in challenges and competitions for cash prizes using video games they already play. The company's core product is the eGamer platform, which serves consumers, particularly recreational gamers, across geomarkets including Northern Europe, Western Europe, Southeast Asia, Oceania, and North America. It operates within the Media & Entertainment Technologies sector, focusing on digital content engagement and entertainment.

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Company Intelligence Q&A

What is eGamer's primary business activity?
eGamer provides a gaming monetization platform that allows non-professional gamers to participate in challenges and competitions to win cash prizes from home, utilizing video games they are already playing.
When was eGamer founded?
eGamer was founded in May 2018.
What is the current operational status of eGamer?
eGamer is currently non-active, having ceased operations in February 2020.
How much capital has eGamer raised in total?
eGamer has raised a total of $150,000 across one funding round.
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