Company Overview
Snapshot
Founded in April 2005, Extreme Reality operates with 1–10 employees. The company has raised $18 million across two funding rounds from two investors. In November 2011, Extreme Reality secured funding from Marker and Texas Instruments.
Business overview
Extreme Reality provides a software-based solution for 3D movement analysis, enabling any PC or smart device to recognize human movements via a standard camera. Its core technology, offered as a software development kit called Extreme Motion, allows developers to create applications, games, and security solutions using natural user interfaces without hardware restrictions. The company serves various markets including Asia, the United States, and Europe, operating within the Business Software sector.
Strategic signal
In January 2016, Extreme Reality garnered attention for its technology that transforms smartphone cameras into Kinect-like motion sensors. This development highlighted the company's potential to democratize advanced motion sensing, making it accessible on ubiquitous devices and signaling a strategic focus on expanding its reach beyond dedicated hardware, which could significantly broaden its market adoption.
Company Intelligence Q&A
- What is Extreme Reality's primary product?
- Extreme Reality's primary product is Extreme Motion, a software development kit that enables developers to create applications using natural user interfaces based on 3D movement analysis.
- When did Extreme Reality launch its DanceWall 3D Dance Program?
- In September 2014, Extreme Reality launched its DanceWall 3D Dance Program, a program designed to allow users to interact with virtual dance environments using their body movements, leveraging the company's 3D movement analysis technology.
- Which companies invested in Extreme Reality's November 2011 funding round?
- In November 2011, Extreme Reality received funding from Marker and Texas Instruments.
- What was a key news highlight for Extreme Reality in January 2016?
- In January 2016, Extreme Reality was featured for its technology that can turn a smartphone camera into a Kinect-like motion sensor.
- What is the total capital raised by Extreme Reality?
- Extreme Reality has raised a total of $18 million across its funding rounds.