Company Overview
Snapshot
Founded in April 2005, Extreme Reality operates with 1–10 employees and has secured $18 million in total capital across two funding rounds from Marker and Texas Instruments. The company launched its iCAMsurf Virtual Reality Platform for PC in October 2014.
Business overview
Extreme Reality develops a software-based solution that enables any PC or smart device to perform 3D movement analysis and recognize human movements using a standard camera. Its core technology provides full-body, software-based motion analysis and control, allowing new or existing touch- or controller-based programs to be activated by motion without requiring specialized hardware or complex installations. The company offers its Extreme Motion product as a software development kit, targeting developers to create applications, games, and security solutions using natural user interfaces. Extreme Reality operates within the Business Software sector, with applications spanning Media & Entertainment Technologies and Digital Content Engagement.
Strategic signal
In January 2016, Extreme Reality was highlighted for its technology that transforms smartphone cameras into Kinect-like motion sensors. This development signaled a strategic pivot towards leveraging ubiquitous mobile devices for advanced motion analysis, potentially broadening market access and reducing hardware barriers for natural user interface applications in various industries.
Log in to access full profile ›Company Intelligence Q&A
- What is Extreme Reality's primary offering?
- Extreme Reality offers a software development kit (SDK) for its Extreme Motion product, which provides full-body, software-based motion analysis and control to any computing device or operating system via a standard camera.
- When did Extreme Reality launch its iCAMsurf Virtual Reality Platform?
- In October 2014, Extreme Reality launched its iCAMsurf Virtual Reality Platform for PC.
- What was a key product launch by Extreme Reality in 2014?
- In September 2014, Extreme Reality launched its DanceWall 3D.
- What was a significant technological capability highlighted for Extreme Reality in 2016?
- In January 2016, it was reported that Extreme Reality's technology could turn a smartphone camera into a Kinect-like motion sensor.
- Which investors participated in Extreme Reality's November 2011 funding round?
- In November 2011, Extreme Reality received funding from Marker and Texas Instruments.