Company Overview
Snapshot
Founded in November 2014 by Avidor Rabinovich and Jonathan Schipper, Gemsense operates with 1–10 employees. The company has raised $550,000 across one funding round. In May 2016, Gemsense won 1st place in the IoT Startups Challenge, earning the opportunity to represent Shenzhen City in the national finals.
Business overview
Gemsense develops wearable technology for digital interaction, offering a small hardware design and an easy-to-use SDK for motion-based applications. The company's platform, centered around the wearable Gem device and proprietary algorithms, translates human motion into signals for smart devices such as VR and AR glasses, tablets, and TVs. Gemsense serves the Media & Entertainment Technologies sector, with applications in gaming, virtual reality, and augmented reality.
Strategic signal
In May 2016, Gemsense secured first place in the IoT Startups Challenge, a significant validation of its wearable technology for digital interaction. This achievement highlights the company's potential in the Internet of Things (IoT) market and signals strong innovative capabilities in motion-based applications, attracting attention from investors and partners interested in the future of connected devices and immersive experiences.
Company Intelligence Q&A
- What is Gemsense's primary offering?
- Gemsense provides wearable technology designed for digital interaction, featuring a compact hardware device and a powerful SDK to facilitate motion-based applications.
- When was Gemsense founded and by whom?
- Gemsense was founded in November 2014 by Avidor Rabinovich and Jonathan Schipper.
- What was a key achievement for Gemsense in 2016?
- In May 2016, Gemsense won 1st place in the IoT Startups Challenge, which led to the company representing Shenzhen City in the national finals.
- How much capital has Gemsense raised?
- Gemsense has raised a total of $550,000 across one funding round.
- What markets does Gemsense target with its technology?
- Gemsense targets markets within Media & Entertainment Technologies, including virtual reality, augmented reality, and gaming, by enabling motion-based interaction with various smart devices.