Gemsense

Small Wearable Device for Digital Interaction

Media & Entertainment Technologies
Non Active, Mar 2018
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Company Overview

Snapshot

Founded in November 2014 by Avidor Rabinovich and Jonathan Schipper, Gemsense operates with 1–10 employees. The company has raised $550,000 across one funding round. In May 2016, Gemsense won first place at the Second China Fair for Innovation and Technology in Shenzhen, also securing third place in the VR section and earning the opportunity to represent Shenzhen city in the national finals.

Business overview

Gemsense develops wearable technology for digital interaction, focusing on motion-based applications. The company's core product is a small hardware device, the Gem, paired with a powerful and user-friendly SDK. This platform translates human motion into digital input for smart devices such as VR and AR glasses, tablets, and TVs, serving markets within Media & Entertainment Technologies, particularly the Gaming Industry and Virtual World segments. Gemsense aims to facilitate easy interaction with digital environments and devices, providing real-time, accurate feedback.

Strategic signal

In May 2016, Gemsense achieved significant recognition by winning first place at the Second China Fair for Innovation and Technology in Shenzhen and third place in the VR section. This success led to the company representing Shenzhen city in the national finals, signaling strong validation of its IoT and VR/AR technologies and potential for market expansion within China. This achievement also indicated the company was in discussions with major VCs for an upcoming Series A round, highlighting its growth trajectory and investor interest.

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Company Intelligence Q&A

What is Gemsense's primary offering?
Gemsense provides wearable technology, including a small hardware device called Gem and an SDK, to enable motion-based interaction with digital platforms and smart devices.
When was Gemsense founded and by whom?
Gemsense was founded in November 2014 by Avidor Rabinovich and Jonathan Schipper.
What was a key achievement for Gemsense in 2016?
In May 2016, Gemsense won first place at the Second China Fair for Innovation and Technology in Shenzhen, securing third place in the VR section and the opportunity to represent Shenzhen city in the national finals.
What was Gemsense's funding status as of its last disclosed round?
Gemsense raised $550,000 in a Seed round in March 2015. The company is mostly self-funded but also received a grant from the Chief Scientists Office in the Economy Ministry.
What partnerships has Gemsense established?
In September 2015, Gemsense partnered with companies like Samsung and Google to develop objects that support its AR/VR system.
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