iMagine Machine

Mobile Educational Apps

Education & Knowledge Technologies
Private
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Company Overview

Snapshot

Founded in January 2010 by Eyal Dessou Tzafrir and Shemi Levi, iMagine Machine operates with 1–10 employees. The company is known for developing top-rated educational applications, including "Faces iMake," which achieved the number one free educational app status in the U.S. in 2010.

Business overview

iMagine Machine develops mobile and web-based educational applications, focusing on creating engaging learning experiences. The company's core technology leverages mobile and web platforms to deliver products like Wince, Mathika, Faces iMake, and Zombies iMake. iMagine Machine serves the global education market, targeting pre-kindergarten and K-12 segments, as well as consumers, particularly parents and children, within the Education & Knowledge Technologies sector.

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Company Intelligence Q&A

When was iMagine Machine founded?
iMagine Machine was founded in January 2010 by Eyal Dessou Tzafrir and Shemi Levi.
What is iMagine Machine's primary focus?
iMagine Machine primarily focuses on developing mobile and web-based educational applications for various learning stages.
Which markets does iMagine Machine serve?
iMagine Machine serves the global market, targeting pre-kindergarten and K-12 education, as well as general consumers including parents and children.
Can you name some of iMagine Machine's products?
iMagine Machine's product portfolio includes Wince, Mathika, Faces iMake, and Zombies iMake.
What was a notable achievement for iMagine Machine in its early years?
In 2010, iMagine Machine's application "Faces iMake" became the number one free educational app in the U.S. iOS App Store.
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