i-Skool
Gamified Mobile-learning System
Company Overview
Snapshot
Founded in July 2012 by Mariana Bart and Polina Milshtein, i-Skool operated with 1–10 employees. The company secured funding in one round from one investor, Indiegogo, before ceasing operations in May 2019.
Business overview
i-Skool developed a gamified mobile-learning system designed to enhance the educational experience for students from kindergarten through high school. The platform allows parents and teachers to create learning content, set goals, manage interaction levels, and implement incentives. Operating within the Media & Entertainment Technologies and Education & Knowledge Technologies sectors, i-Skool aimed to improve learning abilities through intuitive and interactive content, primarily serving the global consumer market, including parents, children, and teachers.
Strategic signal
i-Skool ceased operations in May 2019, indicating a significant strategic and operational shift for the company. This event signals to investors and innovation teams that the company is no longer active in the market, highlighting the challenges faced in its business model or market adoption within the gamified mobile-learning sector.
Log in to access full profile ›Company Intelligence Q&A
- What is i-Skool's primary offering?
- i-Skool developed a gamified mobile-learning system that enables parents and teachers to design learning content, set goals, manage interaction levels, and provide incentives for students from kindergarten through high school.
- When was i-Skool founded and by whom?
- i-Skool was founded in July 2012 by Mariana Bart and Polina Milshtein.
- What is the current operational status of i-Skool?
- i-Skool is non-active and ceased to operate in May 2019.
- What markets does i-Skool target?
- i-Skool targets the global consumer market, specifically parents, children, and teachers, within the education and knowledge technologies sector.