TROPHiT

Virtual-item Marketing Solution

Business Software
Non Active, Apr 2017

Company Overview

Snapshot

Founded in July 2012 by Guy Hollender, Michael Ditcher, and Sagi Mann, TROPHiT operates with 1–10 employees. The company has raised $1,000,000 across one funding round from one investor. In September 2016, TROPHiT partnered with Adways on PreLaunch.Me to enhance pre-registration campaigns.

Business overview

TROPHiT provides a virtual-item marketing ecosystem specifically designed for mobile games. Its core technology enables mobile game publishers and developers to distribute vouchers for in-game items through existing ad networks, DSPs, and RTB exchanges. The solution aims to boost user acquisition performance by turning every virtual item into a marketable unit, serving the mobile applications, advertising, and gaming industries.

Strategic signal

In September 2016, TROPHiT announced a partnership with Adways on PreLaunch.Me, focusing on improving pre-registration campaigns. This collaboration indicates TROPHiT's strategic move to enhance its market reach and utility within the mobile gaming advertising sector, signaling a focus on optimizing early user engagement and acquisition for game developers.

Company Intelligence Q&A

What is TROPHiT's primary offering?
TROPHiT provides a virtual-item marketing ecosystem for mobile games, enabling publishers and developers to distribute vouchers for in-game items through various ad networks and exchanges.
When was TROPHiT founded and by whom?
TROPHiT was founded in July 2012 by Guy Hollender, Michael Ditcher, and Sagi Mann.
What was a key strategic partnership for TROPHiT?
In September 2016, TROPHiT partnered with Adways on PreLaunch.Me to enhance pre-registration campaigns for mobile games.
How much capital has TROPHiT raised?
TROPHiT has raised $1,000,000 across one funding round.