Quesity

Adventure Game for Tourist Attractions

Non Active, Jan 2016

Company Overview

Snapshot

Founded in January 2013 by Tomer Zimmerman and Michal Margulis, Quesity operates with 1–10 employees. The company develops a mobile application that transforms visits to museums, parks, and heritage sites into interactive adventure games.

Business overview

Quesity offers a mobile application designed to enhance the visitor experience at museums, parks, and heritage sites. The app engages users in cooperative riddle-solving and mission completion to unravel mysteries, effectively gamifying cultural and historical exploration. Operating within the Education and Knowledge Technologies sector, Quesity serves the tourism, family, and edutainment markets with its mobile-first game platform.

Company Intelligence Q&A

What is Quesity's primary offering?
Quesity provides a mobile application that transforms visits to real museums, parks, and heritage sites into interactive adventure games, where users solve riddles and complete missions.
When was Quesity founded and by whom?
Quesity was founded in January 2013 by co-founders Tomer Zimmerman and Michal Margulis.
What markets does Quesity target?
Quesity targets the tourism, family, and edutainment markets, focusing on engaging users with mobile applications for cultural and historical sites.
What is Quesity's operational status?
Quesity is currently listed as Non Active as of January 2016.
What is the core technology behind Quesity's product?
Quesity's core technology is a mobile platform that delivers digital content engagement and entertainment through adventure games for tourist attractions.