SCREEMO

SaaS for Customer Engagement Using Gamified Experiences

Business Software
Non Active, Dec 2020 ceased to operate
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Company Overview

Snapshot

Founded in December 2012 by Eyal Brayer, Adir Zimerman, and Dotan Kopolovich, SCREEMO operates with 1–10 employees. The company secured funding in one round from investors including AfterDox and Innodo Ventures. In December 2020, SCREEMO ceased to operate.

Business overview

SCREEMO provides a SaaS platform designed to enhance customer engagement for brick-and-mortar businesses through gamified in-store experiences. Its patent-pending technology enables marketers to create location-based and mobile-based gamified experiences without requiring coding, streamlining the creation and measurement of these interactive campaigns. The company operates within the Business Software sector, specifically focusing on Sales & Marketing Solutions, Advertising Platforms, e-Commerce Tools, and Digital Content Engagement & Entertainment, serving global markets including Japan and China.

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Company Intelligence Q&A

What is SCREEMO's current operational status?
SCREEMO ceased to operate in December 2020.
When was SCREEMO founded and by whom?
SCREEMO was founded in December 2012 by Eyal Brayer, Adir Zimerman, and Dotan Kopolovich.
What was a key partnership for SCREEMO in 2014?
In August 2014, SCREEMO partnered with Deutsche Telekom's Fit4Europe program as part of its expansion into the German market.
Which accelerator program did SCREEMO join in 2013?
In June 2013, SCREEMO was the first startup to join Deutsche Telekom's hub:raum accelerator program in Tel Aviv, which offered up to €300,000 in funding.
What was an early customer engagement initiative by SCREEMO?
In December 2012, SCREEMO ran a mass sports trivia game at Nokia Stadium in Tel Aviv, allowing users to participate via a smartphone app connected to the scoreboard.
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