SCREEMO

SaaS for Customer Engagement Using Gamified Experiences

Business Software
Non Active, Dec 2020 ceased to operate

Company Overview

Snapshot

Founded in December 2012 by Eyal Brayer, Adir Zimerman, and Dotan Kopolovich, SCREEMO operates with 1–10 employees. The company has secured funding across one disclosed round from three investors. In April 2013, SCREEMO received a funding round from investors including AfterDox and Innodo Ventures.

Business overview

SCREEMO provides a SaaS platform designed to enhance customer engagement for brick-and-mortar businesses through gamified in-store experiences. The company's patent-pending technology allows marketers to create location-based and mobile-based gamified experiences without requiring coding or developers. This platform simplifies the creation and measurement of gamified experiences, making them accessible and affordable for businesses in sectors such as retail, food and beverage, and advertising, serving a global market including Japan and China.

Strategic signal

In December 2020, SCREEMO ceased operations, indicating a significant shift in its business trajectory. This event signals to investors and innovation teams that the company is no longer actively pursuing its mission of providing gamified customer engagement solutions, marking a definitive end to its market presence.

Company Intelligence Q&A

What is SCREEMO's primary business activity?
SCREEMO offers a SaaS platform that enables brick-and-mortar businesses to create gamified in-store experiences, driving customer engagement and action without the need for coding.
When was SCREEMO founded and by whom?
SCREEMO was founded in December 2012 by Eyal Brayer, Adir Zimerman, and Dotan Kopolovich.
What was a key funding event for SCREEMO?
In April 2013, SCREEMO received a funding round from investors including AfterDox and Innodo Ventures.
What is the operational status of SCREEMO?
SCREEMO ceased to operate in December 2020.
What markets does SCREEMO target with its platform?
SCREEMO targets a global market, including specific regions such as Japan and China, serving industries like retail, food and beverage, and advertising.