SKL.Zone
Monetization Platform for the Online Gaming Industry
Company Overview
Snapshot
Founded in September 2014 by Ilana Laderman Mushkin, Ron Roisman Ismach, and Alicia Roisman Ismach, SKL.Zone operated with 1–10 employees. The company ceased operations in October 2018.
Business overview
SKL.Zone developed a monetization platform for the online gaming industry, focusing on gamifying the process for both gamers and gaming companies. Its core technology involved a mobile application that connected gamers with various streaming and video platforms, enabling them to promote and monetize their broadcast channels. The platform aimed to serve the gaming market by offering a system for customer acquisition and retention, targeting individual gamers and the broader gaming industry.
Log in to access full profile ›Company Intelligence Q&A
- What is SKL.Zone's primary business?
- SKL.Zone developed a monetization platform designed for the online gaming industry, helping gamers promote and monetize their broadcast channels while assisting gaming companies with customer acquisition and retention.
- When was SKL.Zone founded?
- SKL.Zone was founded in September 2014.
- Who were the founders of SKL.Zone?
- The company was co-founded by Ilana Laderman Mushkin, Ron Roisman Ismach, and Alicia Roisman Ismach.
- What was the operational status of SKL.Zone?
- SKL.Zone ceased to operate in October 2018.
- What markets did SKL.Zone target?
- SKL.Zone targeted the global gaming market, serving both individual gamers and the gaming industry with its monetization and engagement platform.