Supersonic

Hypercasual Mobile Game Publisher

Business Software
Private

Company Overview

Snapshot

Founded in February 2020, Supersonic operates with 51–200 employees. The company underwent a significant acquisition in August 2026, signaling a strategic shift in its ownership and operational structure.

Business overview

Supersonic is a hypercasual mobile gaming studio that develops marketing and performance tools specifically for the casual gaming industry. Its product suite includes a marketability tool for improved prototyping accuracy, Level Analytics for in-game optimization, and Crash Center for comprehensive game health and stability monitoring. The company operates within the Business Software and Media & Entertainment Technologies sectors, targeting the gaming industry with its B2C and B2B business models.

Strategic signal

In August 2026, Supersonic was acquired by Tripledot, following Unity's decision to close ironSource's office in Tel Aviv in March 2026. This acquisition by Tripledot indicates a strategic consolidation within the mobile gaming publisher market and marks a significant transition for Supersonic, moving it under new ownership and potentially integrating its hypercasual gaming expertise into a larger portfolio.

Company Intelligence Q&A

What was the most recent significant corporate development for Supersonic?
In August 2026, Tripledot acquired Supersonic. This acquisition followed Unity's decision to close ironSource's Tel Aviv office in March 2026, effectively unwinding parts of its 2022 merger.
What is Supersonic's primary focus in the mobile gaming industry?
Supersonic specializes in developing marketing and performance tools for hypercasual mobile gaming. Its offerings include tools for marketability, in-game optimization, and monitoring game health and stability.
When was Supersonic founded?
Supersonic was founded in February 2020, emerging after a merger with an IronSource company in 2016.
What kind of products does Supersonic offer?
Supersonic offers products such as a marketability tool to improve prototyping accuracy, Level Analytics for in-game optimization, and Crash Center to provide insights into game health and stability.
What was the context surrounding Unity's divestiture of Supersonic?
Unity completed the sale of Supersonic in August 2026, which was part of a broader unwinding of businesses acquired in its 2022 merger, including the closure of ironSource's Tel Aviv office in March 2026.