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    News Analysis
    Search Startups

    B2B2C, C/Mature, Tagged as ('entertainment') Startups

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    15 Startups 0 In the News 0 Recently Updated
    • Total Funding
      $38.02M
      Raised
      12
      Events
    • Private Funding
      $38.02M
      Raised
      12
      Rounds
    • Public Offerings
      $0
      Raised
      0
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    • M&A
      $0
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      0
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    WhileFly logo

    WhileFly

    Presumed Inactive
    ?
    Based on data collected from different sources by our team,
    there are indicators that suggest that this company is no longer active. However, this information may not be accurate. If you believe this information should be updated, please .
    For more details, you can read our .
    Content and Entertainment for Low-cost Airlines
    2018 B2B2C 1-10 Mature $300K
    entertainment
    service-providers
    airlines
    tourism
    flights
    ecommerce
    advertisers
    traveltech
    content-providers
    Bamboo Cloud logo

    Bamboo Cloud

    Video Content Solutions for Businesses
    2013 B2B, B2B2C, B2C 1-10 Mature Undisclosed
    digital-media
    entertainment
    mobile-applications
    video
    web-platform
    ott
    Seeblings logo

    Seeblings

    Presumed Inactive
    ?
    Based on data collected from different sources by our team,
    there are indicators that suggest that this company is no longer active. However, this information may not be accurate. If you believe this information should be updated, please .
    For more details, you can read our .
    Interactive Video Greetings
    2012 B2B2C, B2C 1-10 Mature Undisclosed
    social-media
    video-sharing
    entertainment
    augmented-reality
    mobile-applications
    video-platform
    social-networks
    video
    KwazyLABS logo

    KwazyLABS

    Presumed Inactive
    ?
    Based on data collected from different sources by our team,
    there are indicators that suggest that this company is no longer active. However, this information may not be accurate. If you believe this information should be updated, please .
    For more details, you can read our .
    Crowd Games for Brands and Enterprises
    2010 B2B, B2B2C 1-10 Mature $200K
    branding
    customer-engagement
    targeting
    mobile-applications
    entertainment
    interactive
    augmented-reality
    user-engagement
    social-games
    digital-signage
    campaign-optimization
    enterprises
    art
    game-development
    user-experience
    mobile-games
    sports-tech
    Fabula Gaming logo

    Fabula Gaming

    Presumed Inactive
    ?
    Based on data collected from different sources by our team,
    there are indicators that suggest that this company is no longer active. However, this information may not be accurate. If you believe this information should be updated, please .
    For more details, you can read our .
    Sports Game Monetization Solution
    2013 B2B2C 1-10 Mature $2M
    mobile-games
    mobile-applications
    user-engagement
    fans
    branding
    monetization
    trading
    sports
    cryptocurrency
    games
    social-games
    entertainment
    game-development
    EveryMatch logo

    EveryMatch

    Presumed Inactive
    ?
    Based on data collected from different sources by our team,
    there are indicators that suggest that this company is no longer active. However, this information may not be accurate. If you believe this information should be updated, please .
    For more details, you can read our .
    Activity-based Matching Service
    2012 B2B2C, B2G 1-10 Mature $4.5M
    user-engagement
    saas
    entertainment
    social-networks
    music
    big-data
    sports
    professionals
    white-label-solution
    mobile-applications
    service-providers
    healthcare-providers
    fans
    smart-city
    municipalities
    smb
    traveltech
    fuse.ar logo

    fuse.ar

    Presumed Inactive
    ?
    Based on data collected from different sources by our team,
    there are indicators that suggest that this company is no longer active. However, this information may not be accurate. If you believe this information should be updated, please .
    For more details, you can read our .
    Augmented-reality Content Generation
    2017 B2B, B2B2C 1-10 Mature Undisclosed
    entertainment
    engagement
    mobile-applications
    social-platform
    video-platform
    social-media
    video-sharing
    consumers
    software-platform
    video-editing
    social-networks
    ar/vr
    video-advertising
    artificial-intelligence
    personalization
    campaign-optimization
    3d-technology
    advertising
    video-content
    advertisers
    marketing
    deep-learning
    user-engagement
    augmented-reality
    content-providers
    smb

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    Search Startups

    15 Results
    Funding Amount
    Funding Stages
    • Total Funding
      $38.02M
      Raised
      12
      Events
    • Private Funding
      $38.02M
      Raised
      12
      Rounds
    • Public Offerings
      $0
      Raised
      0
      Offerings
    • M&A
      $0
      Raised
      0
      Deals

    Funding

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    There aren’t any companies that match your search
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    WhileFly logo
    Raised
    $300K
    WhileFly
    Presumed Inactive
    ?
    Based on data collected from different sources by our team,
    there are indicators that suggest that this company is no longer active. However, this information may not be accurate. If you believe this information should be updated, please .
    For more details, you can read our .
    Content and Entertainment for Low-cost Airlines
    Founded:2018
    Business Model:B2B2C
    Employees:1-10
    Funding Stage:Mature
    Bamboo Cloud logo
    Raised
    Undisclosed
    Bamboo Cloud
    Video Content Solutions for Businesses
    Founded:2013
    Business Model:B2B, B2B2C, B2C
    Employees:1-10
    Funding Stage:Mature
    Seeblings logo
    Raised
    Undisclosed
    Seeblings
    Presumed Inactive
    ?
    Based on data collected from different sources by our team,
    there are indicators that suggest that this company is no longer active. However, this information may not be accurate. If you believe this information should be updated, please .
    For more details, you can read our .
    Interactive Video Greetings
    Founded:2012
    Business Model:B2B2C, B2C
    Employees:1-10
    Funding Stage:Mature
    KwazyLABS logo
    Raised
    $200K
    KwazyLABS
    Presumed Inactive
    ?
    Based on data collected from different sources by our team,
    there are indicators that suggest that this company is no longer active. However, this information may not be accurate. If you believe this information should be updated, please .
    For more details, you can read our .
    Crowd Games for Brands and Enterprises
    Founded:2010
    Business Model:B2B, B2B2C
    Employees:1-10
    Funding Stage:Mature
    Fabula Gaming logo
    Raised
    $2M
    Fabula Gaming
    Presumed Inactive
    ?
    Based on data collected from different sources by our team,
    there are indicators that suggest that this company is no longer active. However, this information may not be accurate. If you believe this information should be updated, please .
    For more details, you can read our .
    Sports Game Monetization Solution
    Founded:2013
    Business Model:B2B2C
    Employees:1-10
    Funding Stage:Mature
    EveryMatch logo
    Raised
    $4.5M
    EveryMatch
    Presumed Inactive
    ?
    Based on data collected from different sources by our team,
    there are indicators that suggest that this company is no longer active. However, this information may not be accurate. If you believe this information should be updated, please .
    For more details, you can read our .
    Activity-based Matching Service
    Founded:2012
    Business Model:B2B2C, B2G
    Employees:1-10
    Funding Stage:Mature
    fuse.ar logo
    Raised
    Undisclosed
    fuse.ar
    Presumed Inactive
    ?
    Based on data collected from different sources by our team,
    there are indicators that suggest that this company is no longer active. However, this information may not be accurate. If you believe this information should be updated, please .
    For more details, you can read our .
    Augmented-reality Content Generation
    Founded:2017
    Business Model:B2B, B2B2C
    Employees:1-10
    Funding Stage:Mature
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